![]() There were so many of them it was almost impossible to distinguish one from another. In the past years I tried a lot of Fallout flavored indie games. They're also kinda looking at nuXCOM's pseudo random % hit chance system inspiration wise on what I can suggest instead: better yet look at Colony Ship's system when player can simply choose preferable one via options: two kind of pseudo or true random. Pointing out Underrail and AoD among 'other similiar successful games' - respect. He could've been in diplomatic mode tho, because while there's plenty solid feedback in the dedicated TG steam topic, general amount of absolutely crazy suggesions is off the charts from people who just don't play games much I guess. The most interesting question imo was about balance between vision and feedback but Antonboy have said that players weren't suggestion anything too crazy anyway and the only thing that keeping from implementing stuff was time/resources/cost. In a bad way.Ĭomparison ATOM RPG ~ more wacky Fallout 2 while TG ~ more grim and naturalistic Fallout 1 seem kinda odd but lets wait for the full TD version. Making port for players 'who don't have a PC but wanna play ATOM' is still mindblowing idea to me. Making Bombagun, a mini-game some of you enjoyed in Trudograd into a standalone free app for iOS and Android. Porting ATOM RPG for XBOX and Playstation consoles, just like some of you always wanted us to do. You will even get to reach Seventh Heaven and see the authorities of the metropolis! You will also be able to venture up onto the second tier of Trudograd to see how the richer people live. You will visit Trudograd’s Hydro-Electric Plant which produces power for the city, as well as a desolate village not yet swallowed by the metropolis. In the major updates that will precede Trudograd’s launch, you will get to see new regions outside the city walls, with their own unique visuals, random encounters and enemies. In the upcoming months we will show off new interesting locations and will add new characters and quests to those areas that already exist. The development of this game is our number one priority and it won’t even stop for Winter holidays. Now we would like to share our plans for 2021.įirst of all, we would like to mention Trudograd. It is thanks to volunteers from our community that the game has received French, Spanish, Chinese and Italian translations, with several more in the beta stage and even more to come! Listening to your wishes, we ported it to a wide variety of platforms like iOS, Android and Nintendo Switch[ We also continued our work on the original Steam version of the game, eradicating new bugs you helped us find, improving on compatibility with weaker computers, and most importantly adding new translations. But we are entirely sure the wait will be worth it.Īpart from that, in 2020 we continued improving our first game ATOM RPG. Of course these new features also extended Trudograd’s estimated time of arrival, since it is now a much more serious project than planned. We made new animations, widened the initially planned locations, made new side quests, improved on the game’s graphics and soundscape. The game, which was planned as a small add-on to the original quickly grew due to your fair criticism, ideas and recommendations.ĭue to your feedback, a lot of new mechanics were added to the game, such as area of effect attacks in melee, new throwing weapon features, special armor abilities. The main achievement of 2020 for us is undoubtedly the launch of ATOM RPG: Trudograd into Early Access. Here, we would like to share with you a small summary of everything we managed to do, as well as give you a brief look into our team’s future goals. ![]() Yet it was also quite productive for our games. ![]()
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