![]() As you're scurrying about around this small patch of desert, you sporadically encounter a pair of humans voiced by Billy Bob Thornton and Dennis Hopper. The game even boasts an unusual, and rather effective, approach to storytelling. The game throws up some lovely scenery, it's just a shame it falls apart once things start moving. In one particularly memorable scene you realise that you've crawled into a coffin, and must travel up, over and through the desiccated bones of the poor wretch whose final resting place you've accidentally invaded. A subterranean insect lair is illuminated by the glow from a lost mobile phone. A family of spiders skitters from a crack in the belly of a forlorn garden gnome. The mo-capped animation on both lead creatures is appropriately creepy and realistic, and scuttling them through the well-rendered, dusty micro-universe they inhabit throws up plenty of grim surprises. Both are able to stick to walls, provided there's a gentle slope up to them, and this freedom from the horizontal makes exploration an entertaining prospect during the early stages. The spider can jump over lower obstacles and travel from one web to another in a bungee-cord fashion. The scorpion is able to dig through cracked earth and slash through dry weeds. Each objective met, and each enemy slain, earns you points which unlock new moves when your total hits certain preset points. Alternating between the tarantula and scorpion, you explore your desert environment, occasionally fighting against each other as well as local predators, munching on crickets and grubs to top up your health afterwards. To begin with, at least, the change in perspective is compelling enough to make up for the rather threadbare construction. ![]() ![]() It just happens to have a tarantula and a scorpion as its heroes, instead of a cyborg space marine ninja avenging the murder of his twin brother who was also a wizard. Deadly Creatures is a third-person action-adventure, with a heavy emphasis on melee fighting. It doesn't speak too highly of the innovative thinking in the games industry that a simple cosmetic makeover can spark talk of originality and freshness. ![]()
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